We’ve been inundated with so many class-based multiplayer shooters lately that gamers have been itching for a return to traditional no-nonsense death matches. The long-awaited Unreal Tournament 3 grants that wish with its return to the tournament-style first-person shooter format. An alien race called the Necris has begun invading the territories of humanity, slaughtering millions, including your clan. Seek vengeance and glory in the proving grounds of war as you head to the front lines to join the Epic battle to defend.

Unreal Tournament 3 unleashes the full power of the Unreal Engine 3, taking graphics, gameplay, and arena deathmatches to a whole new level. Players run, jump, dodge and shoot in intense and hyper-realistic battles with other human challengers online, or against incredibly deadly artificial intelligence bots. If you’ve played one of the previous Unreal Tournament games, you’ll be completely at home in this arena. From flak canons to pulse rifles, all the popular weapons return as part of the massive two dozen weapon arsenal, along with newly enhanced vehicles to twist up the battlefield dynamic. Speedy aerial craft can be flown to rain fire on enemy spawn points, or heavy Goliath tanks deployed to bombard key choke points. There’s also a new hoverboard to zoom around the large-scale maps.

This slick new personal transport requires some practice, because the rider is extremely vulnerable while using it! The forty included UT3 maps have been designed to take full advantage of the incredible new graphics engine. The sprawling battlegrounds are awesome in their grand scope and meticulous detail, each taking on a different personality and offering different deathmatch tactic opportunities. Full DirectX 10 support means this already-gorgeous game looks even more stunning on a gaming rig equipped with the latest graphics cards. Gamers who’ve decked out their systems will be able crank game settings up to maximum texture resolutions and shader detail, running the game at

Going solo: Who knew that the king of multiplayer deathmatches could be packaged with an all-new singleplayer campaign, too? Midway’s making it happen with UT3.

Just don’t stop to admire the visuals: you’ll be an easy target for rocket fire. In addition to the realistic environments, players can fully customize their character model to create a distinct avatar. After choosing from one of the six alien races included in the game, body armor, helmets and peripheral attachments can be mixed and matched in thousands of different combinations. Character models even have functioning cloth physics, so long cloaks and capes realistically wrap and flow as characters double jump off a wall while spinning around.

Unreal Tournament 3 is about pure unfiltered fragging, and its three multiplayer gameplay modes are a testament to the effort Epic Games has devoted to perfecting deathmatches. Staple modes like Deathmatch, Team Deathmatch, and Capture the Flag make up the core gameplay, with maps suitable for over 32 players in high-octane multiplayer rumbles.

A new Warfare mode takes the best of the popular Onslaught game type and adds variables to the mix as teams capture control nodes by moving an energy ball spawned at their base. Success comes from maintaining control of node points while capturing enemy nodes by utilizing vehicles, maximizing adrenaline usage, and even feigning death. Luckily, the included AI bots are no slouch, and offer plenty of challenge when practicing offline alone or on a LAN.

“Takes graphics, gameplay, and arena deathmatches to a whole new level”

Unreal Tournament 3 takes significant advantages of PCs that have video cards with 512MB of RAM or more to help make the most of the game’s textures—many of which are as high as 2048×2048.

Lighting and shadowing are a key factor in delivering a realisticlooking environment. To that end, the UT3 engine utilizes four different shadowing effects to create believable and atmospheric gameplay arenas, and ensure that the characters within it look like they belong there.

To help keep framerates running as smoothly as possible, characters use two meshes—a lower-detail one that features thousands of triangles, and a high-detailed one with millions. The UT3 engine raytraces the detailed mesh and applies it to the lower one, resulting in characters looking like they’re lit in high detail, but are rendered in lower detail.
-from www.gameindustry.biz

There is a long list of advancements that this award winning Game Engine pushed so many top selling games to the top of the charts with. Unreal Technology continues to advance and evolve, and UnrealPHD will continue to develop UE3 and UDK, and create next-gen game content.

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